![]() Particle light is the same objects as objects - glows from candles first of all. But the main goal of it was to make skin specular working for long distances enough and emit more light in general. Or if i scale up too much, also can disappear, that's why i set some experimental scaling value. There are issues with objects, game do not draw them when behind camera, so if close too much, lights disappear. On practice such size degradation very helpful by performance and intensity of lights, because too many particles drawed one over another often. But if its particle complex light, both versions try to scale down too small particles big range, to make it look more like ParticleSize*=Scaling rather than ParticleSize+=Scaling. ![]() In both old and se skyrims scaling depends on particle type, if its fire, then both not clamped by size when big range is active. ![]() That big range parameter scale each particle by certain size fixed internally to not make things go too wrong by performance.
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